RIMWALL: second upper Step of the protecting bluffs on the Shield Wall of Arrakis. (See Shield Wall.)
RUH-SPIRIT: in Fremen belief, that part of the individual which is always rooted in (and capable of sensing) the metaphysical world. (See Alam al-Mithal.) SADUS: judges. The Fremen title refers to holy judges, equivalent to saints.
SALUSA SECUNDUS: third planet of Gamma Waiping; designated Imperial Prison Planet after removal of the Royal Court to Kaitain. Salusa Secundus is homeworld of House Corrino, and the second stopping point in migrations of the Wandering Zensunni. Fremen tradition says they were slaves on S.S. for nine generations.
SANDCRAWLER: general term for machinery designed to operate on the Arrakis surface in hunting and collecting melange.
SANDMASTER: general superintendent of spice operations.
SANDRIDER: Fremen term for one who is capable of capturing and riding a sandworm.
SANDSNORK: breathing device for pumping surface air into a sandcovered stilltent.
SANDTIDE: idiomatic for a dust tide: the variation in level within certain dust-filled basins on Arrakis due to gravitational effects of sun and satellites.
(See Tidal Dust Basin.)
SANDWALKER: any Fremen trained to survive in the open desert.
SANDWORM: See Shai-Hulud.
SAPHO: high-energy liquid extracted from barrier roots of Ecaz. Commonly used by Mentats who claim it amplifies mental powers. Users develop deep ruby stains on mouth and lips.
SARDAUKAR: the soldier-fanatics of the Padishah Emperor. They were men from an environmental background of such ferocity that it killed six out of thirteen persons before the age of eleven. Their military training emphasized ruthlessness and a near-suicidal disregard for personal safety. They were taught from infancy to use cruelty as a standard weapon, weakening opponents with terror. At the apex of their sway over the affairs of the Universe, their swordsmanship was said to match that of the Ginaz tenth level and their cunning abilities at in-fighting were reputed to approach those of a Bene Gesserit adept. Any one of them was rated a match for any ten ordinary Landsraad military conscripts. By the time of Shaddam IV, while they were still formidable, their strength had been sapped by overconfidence, and the sustaining mystique of their warrior religion had been deeply undermined by cynicism.
SARFA: the act of turning away from God.
SAYYADINA: feminine acolyte in the Fremen religious hierarchy.
SCHLAG: animal native to Tupile once hunted almost to extinction for its thin, tough hide.
SECOND MOON: the smaller of the two satellites of Arrakis, noteworthy for the kangaroo mouse figure in its surface markings.
SELAMLIK: Imperial audience chamber.
SEMUTA: the second narcotic derivative (by crystal extraction) from burned residue of elacca wood. The effect (described as timeless, sustained ecstasy) is elicited by certain atonal vibrations referred to as semuta music.
SERVOK: clock-set mechanism to perform simple tasks; one of the limited
"automatic" devices permitted after the Butlerian Jihad.
SHAH-NAMA: the half-legendary First Book of the Zensunni Wanderers.
SHAI-HULUD: Sandworm of Arrakis, the "Old Man of the Desert," "Old Father Eternity," and "Grandfather of the Desert." Significantly, this name, when referred to in a certain tone or written with capital letters, designates the earth deity of Fremen hearth superstitions. Sandworms grow to enormous size (specimens longer than 400 meters have been seen in the deep desert) and live to great age unless slain by one of their fellows or drowned in water, which is poisonous to them. Most of the sand on Arrakis is credited to sandworm action.
(See Little Maker.)
SHARI-A: that part of the panoplia propheticus which sets forth the superstitious ritual. (See Missionaria Protectiva.) SHADOUT: well-dipper, a Fremen honorific.
SHAITAN: Satan.
SHIELD, DEFENSIVE: the protective field produced by a Holtzman generator. This field derives from Phase One of the suspensor-nullification effect. A shield will permit entry only to objects moving at slow speeds (depending on setting, this speed ranges from six to nine centimeters per second) and can be shorted out only by a shire-sized electric field. (See Lasgun.) SHIELD WALL: a mountainous geographic feature in the northern reaches of Arrakis which protects a small area from the full force of the planet's coriolis storms.
SHIGAWIRE: metallic extrusion of a ground vine. (Narvi narviium) grown only on Salusa Secundus and III Delta Kaising. It is noted for extreme tensile strength.
SIETCH: Fremen: "Place of assembly in time of danger. "Because the Fremen lived so long in peril, the term came by general usage to designate any cave warren inhabited by one of their tribal communities.
SIHAYA: Fremen: the desert springtime with religious overtones implying the time of fruitfulness and "the paradise to come."
SINK: a habitable lowland area on Arrakis surrounded by high ground that protects it from the prevailing storms.
SINKCHART: map of the Arrakis surface laid out with reference to the most reliable paracompass routes between places of refuge. (See Paracompass.)
SIRAT: the passage in the O.C. Bible that describes human life as a journey across a narrow bridge (the Sirat) with "Paradise on my right. Hell on my left, and the Angel of Death behind."
SLIP-TIP: any thin, short blade (often poison-tipped) for left-hand use in shield fighting.
SNOOPER, POISON: radiation analyzer within the olfactory spectrum and keyed to detect poisonous substances.
SOLARI: official monetary unit of the Imperium, its purchasing power set at quatricentennial negotiations between the Guild, the Landsraad, and the Emperor.
SOLIDO: the three-dimensional image from a solido projector using 360-degree reference signals imprinted on a shigawire reel. Ixian solido projectors are commonly considered the best.
SONDAGI; the fern tulip of Tupali.
SOO-SOO SOOK!: water-seller's cry on Arrakis. Sook is a market place. (See Ikhut-eigh!)
SPACING GUILD: see Guild.